I don't usually get to do guns, and this was a fun one! The concept was by Fedja Hodzic, I believe.
I don't usually get to do guns, and this was a fun one! The concept was by Fedja Hodzic, I believe.
I was tasked with creating several crates for this level. Here are my two favorites in unlit view mode, plus an in-game shot of them in a crate-heavy corner of the ship.
This hallway set was my doing except for the ceiling and some segments of the floor
The bloody handprint on the broken glass tells a sad story
A modular hallway corner piece
I did several things in this room, most notably the upper walls and recessed window
I collaborated with two other artists on this space
I collaborated with two other artists on this space
I collaborated with two other artists on this space
I collaborated with two other artists on this space
This access port and the room surrounding it was mine
A closer, higher-res view of the access point
This is the same access point after you throw an explosive into the conduit
Another destroyed access port later in the level, this time with a damaged wall that leads into Maria Hill's office
This was originally supposed to be Maria Hill's office, but Marvel made us take her nameplate off the door for some reason
I made this room in front of what originally was Maria Hill's office
I made the shuttered observation room and the handrails here
The observation room after being blown open
A transitionary room that I added to the rear of the observation room
Highlights of my work on the S.H.I.E.L.D. Helicarrier, the first level of Deadpool VR