Cold Vengeance

Created in SD6, rendered in Marmoset Toolbag 3

Created in SD6, rendered in Marmoset Toolbag 3

On the trail of wounded prey

On the trail of wounded prey

From left to right: AO, Height, Diffuse, Normal, Glossiness, Specular

From left to right: AO, Height, Diffuse, Normal, Glossiness, Specular

After a year and a half of not using Substance Designer, I started playing around with SD6 the other day and this is what came out. Everything is procedural except of the height map of the footprints, but those are also modified in the substance graph to distort them and integrate them with the snow.

Date
November 12, 2018