Hell Vegas from Deadpool VR

Animated lighting created in Unreal's material editor

I did some work on this atrocious building, made the marquee sign, and did some optimization of the courtyard

I did some work on this atrocious building, made the marquee sign, and did some optimization of the courtyard

I sculpted this goblet and ghastly drink umbrella in ZBrush, then textured it in Substance Painter

I sculpted this goblet and ghastly drink umbrella in ZBrush, then textured it in Substance Painter

This is six of eight copper bas reliefs created for the elevator room

This is six of eight copper bas reliefs created for the elevator room

Here are six of the eight designs that I drew before painting the bas reliefs

Here are six of the eight designs that I drew before painting the bas reliefs

All eight concepts given to me by our concept team (in other words, this is not my work)

All eight concepts given to me by our concept team (in other words, this is not my work)

The bas reliefs displayed on eight-sided cylinders in the completed elevator room. When you pull the lever, the cylinders rotate like a slot machine

The bas reliefs displayed on eight-sided cylinders in the completed elevator room. When you pull the lever, the cylinders rotate like a slot machine

I created the ceiling here, and the textures from that were used by another artist to make the floor

I created the ceiling here, and the textures from that were used by another artist to make the floor

I made the collapsed ceiling and associated debris. In the game, it's caused by Ghost Rider driving his fiery bike through the upper floor, which is why the sides of the hole are burning.

I made the collapsed ceiling and associated debris. In the game, it's caused by Ghost Rider driving his fiery bike through the upper floor, which is why the sides of the hole are burning.

Highlights from my environment work on the Hell Vegas level of Deadpool VR

Date
December 5, 2025