I was allowed to design and create a level by myself from the ground up, and this is what I did. It's called Power Play. Unfortunately, I don't think it made it into the shipped game.
An interior shot from my level, Power Play. All lighting, modeling, and texturing mine.
I worked together with Scott Warren on this level. Models, textures, lighting, and atmosphere were all by us, with the exception of the airship.
Forcefield generator
I was responsible for the background of this level. The aurora was animated with the Unreal material editor.
The aforementioned UE3 material network for the aurora
Just a neat little drainage grate
Every game has to have containers
Sky domes photo-bashed in Adobe PS
Just some techie boxes I dreamed up as set-dressing for a military compound
3D environment work done for Hi-Rez Studios' first game, circa 2007