Global Agenda

I was allowed to design and create a level by myself from the ground up, and this is what I did. It's called Power Play. Unfortunately, I don't think it made it into the shipped game.

I was allowed to design and create a level by myself from the ground up, and this is what I did. It's called Power Play. Unfortunately, I don't think it made it into the shipped game.

An interior shot from my level, Power Play. All lighting, modeling, and texturing mine.

An interior shot from my level, Power Play. All lighting, modeling, and texturing mine.

I worked together with Scott Warren on this level. Models, textures, lighting, and atmosphere were all by us, with the exception of the airship.

I worked together with Scott Warren on this level. Models, textures, lighting, and atmosphere were all by us, with the exception of the airship.

Forcefield generator

Forcefield generator

I was responsible for the background of this level. The aurora was animated with the Unreal material editor.

I was responsible for the background of this level. The aurora was animated with the Unreal material editor.

The aforementioned UE3 material network for the aurora

The aforementioned UE3 material network for the aurora

Just a neat little drainage grate

Just a neat little drainage grate

Every game has to have containers

Every game has to have containers

Sky domes photo-bashed in Adobe PS

Sky domes photo-bashed in Adobe PS

Just some techie boxes I dreamed up as set-dressing for a military compound

Just some techie boxes I dreamed up as set-dressing for a military compound

3D environment work done for Hi-Rez Studios' first game, circa 2007

Date
September 7, 2017