This map was created for Easy Day Studios' realistic skateboarding game, SkaterXL. I was solely responsible for taking the provided ramp block-out and turning it into a believable space reminiscent of a non-descript California desert. Unfortunately, I neglected to take screenshots in Unity before I handed it off and moved to a different project. Now, when I try to open the map file, Unity throws errors related to missing modules (license-related, I'd guess). Soooo I had to grab screenshots from a YouTube video of someone playing the game.
The map originally had more to it, including scaffolding, stanchions, more foliage, more terrain textures, and a few cars and buildings, but none of that made it into the shipped version.
The various textures on the surfaces of the ramp itself were created were created 100% procedurally in Substance Designer. The textures of the props, rocks, and terrain were created either in Substance Painter or Photoshop.
I did not create the foliage or the HDRI sky. They were purchased.