The Elder Scrolls Online

Guardian lion statue, from the Khajiit realm

Guardian lion statue, from the Khajiit realm

Stained glass window texture by me. Most of the surrounding textures not mine.

Stained glass window texture by me. Most of the surrounding textures not mine.

Building models by me and Steve Nelson. Textures by Neal Jany.

Building models by me and Steve Nelson. Textures by Neal Jany.

Dunmer kinhouse model. Textures by Neal Jany.

Dunmer kinhouse model. Textures by Neal Jany.

Dunmer kinhouse and tri-blade decorations done by me. Textures by Neal Jany. Banner and other assets by various artists.

Dunmer kinhouse and tri-blade decorations done by me. Textures by Neal Jany. Banner and other assets by various artists.

Dunmer kinhouse interior. Textures by Neal jany. Characters by others.

Dunmer kinhouse interior. Textures by Neal jany. Characters by others.

Dunmer kinhouse interior. Textures by Neal jany. Characters by others.

Dunmer kinhouse interior. Textures by Neal jany. Characters by others.

Nibenese large door

Nibenese large door

Canopy bed

Canopy bed

Magma helmet and pauldron, special player armor

Magma helmet and pauldron, special player armor

I designed this player costume from scratch

I designed this player costume from scratch

Flame Atronach, boss variant. Original model not my own. New face, shoulder blades, forearms, calves, and texture treatment by me.

Flame Atronach, boss variant. Original model not my own. New face, shoulder blades, forearms, calves, and texture treatment by me.

Elk bull and cow

Elk bull and cow

Boethiah statue sculpted and textured in ZBrush

Boethiah statue sculpted and textured in ZBrush

Imperial City arena (angle #1). Architecture by me. Characters, lights, and background by others.

Imperial City arena (angle #1). Architecture by me. Characters, lights, and background by others.

Imperial City arena (angle #2). Architecture by me. Characters, lights, and background by others.

Imperial City arena (angle #2). Architecture by me. Characters, lights, and background by others.

Wrothgar bas reliefs

Wrothgar bas reliefs

Crypt POI architecture by me. Textures by Neal Jany.

Crypt POI architecture by me. Textures by Neal Jany.

Daedric attractor

Daedric attractor

Vaermina statue

Vaermina statue

Chests for the Undaunted ste

Chests for the Undaunted ste

Orc dungeon furniture and floor emblem. Ground texture not by me.

Orc dungeon furniture and floor emblem. Ground texture not by me.

Altmer furniture. Ground texture and background by others.

Altmer furniture. Ground texture and background by others.

A Redguard lamp made to replace a sub-par outsourced asset

A Redguard lamp made to replace a sub-par outsourced asset

Various banners and news boards

Various banners and news boards

Orc doors within doors

Orc doors within doors

Very low-poly props I made early in the project. The world builders spammed these for a while.

Very low-poly props I made early in the project. The world builders spammed these for a while.

For this game, I created mostly architectural sets and props, with a smattering of clothing sets, armors, and beasts thrown in. Our technical budget was pretty low, so I had to be efficient with my use of polygons and textures.

Date
September 7, 2017