Stained glass window texture by me. Most of the surrounding textures not mine.
Building models by me and Steve Nelson. Textures by Neal Jany.
Dunmer kinhouse model. Textures by Neal Jany.
Dunmer kinhouse and tri-blade decorations done by me. Textures by Neal Jany. Banner and other assets by various artists.
Dunmer kinhouse interior. Textures by Neal jany. Characters by others.
Dunmer kinhouse interior. Textures by Neal jany. Characters by others.
Nibenese large door
Canopy bed
Magma helmet and pauldron, special player armor
I designed this player costume from scratch
Flame Atronach, boss variant. Original model not my own. New face, shoulder blades, forearms, calves, and texture treatment by me.
Elk bull and cow
Boethiah statue sculpted and textured in ZBrush
Imperial City arena (angle #1). Architecture by me. Characters, lights, and background by others.
Imperial City arena (angle #2). Architecture by me. Characters, lights, and background by others.
Wrothgar bas reliefs
Crypt POI architecture by me. Textures by Neal Jany.
Daedric attractor
Vaermina statue
Chests for the Undaunted ste
Orc dungeon furniture and floor emblem. Ground texture not by me.
Altmer furniture. Ground texture and background by others.
A Redguard lamp made to replace a sub-par outsourced asset
Various banners and news boards
Orc doors within doors
Very low-poly props I made early in the project. The world builders spammed these for a while.
For this game, I created mostly architectural sets and props, with a smattering of clothing sets, armors, and beasts thrown in. Our technical budget was pretty low, so I had to be efficient with my use of polygons and textures.