SkaterXL Mega Ramp

The biggest skateboarding ramp ever?

The biggest skateboarding ramp ever?

And off you go

And off you go

Trim sheet breakdown for the map's grindable railings and safety barriers

Trim sheet breakdown for the map's grindable railings and safety barriers

This is one of two bare wood floor materials used on the ramp. Procedurally generated in Substance Designer.

This is one of two bare wood floor materials used on the ramp. Procedurally generated in Substance Designer.

Painted black plywood wall, procedurally generated

Painted black plywood wall, procedurally generated

Painted black wood floorboards, procedurally generated

Painted black wood floorboards, procedurally generated

This grapevine was in the original version of this map. I had placed a vineyard near the ramp, but it was taken out in the final version for optimization reasons.

This grapevine was in the original version of this map. I had placed a vineyard near the ramp, but it was taken out in the final version for optimization reasons.

Grapevine wireframe

Grapevine wireframe

This map was created for Easy Day Studios' realistic skateboarding game, SkaterXL. I was solely responsible for taking the provided ramp block-out and turning it into a believable space reminiscent of a non-descript California desert. Unfortunately, I neglected to take screenshots in Unity before I handed it off and moved to a different project. Now, when I try to open the map file, Unity throws errors related to missing modules (license-related, I'd guess). Soooo I had to grab screenshots from a YouTube video of someone playing the game.

The map originally had more to it, including scaffolding, stanchions, more foliage, more terrain textures, and a few cars and buildings, but none of that made it into the shipped version.

The various textures on the surfaces of the ramp itself were created were created 100% procedurally in Substance Designer. The textures of the props, rocks, and terrain were created either in Substance Painter or Photoshop.

I did not create the foliage or the HDRI sky. They were purchased.

Date
November 23, 2020