Completely procedural, PBR-compliant material. Rendered with displacement in Marmoset.
Same material on a sphere. Rendered with displacement in Marmoset.
Same material on a rounded cylinder. Rendered with displacement in Marmoset.
Texture sheet from left to right: height, roughness, normal, albedo, metallic
This fully procedural, tiling texture set was created in Substance Designer 6 as personal practice in achieving textural realism without photos.