I was responsible for this modular samurai interior set, which was used in multiple locations across the level. I did not make the pots, baskets, crates, or lanterns.
A traditional Japanese tea-making station
The storage and shelving wall as seen in Maya, and the wireframe view of the same asset
The loft within the samurai domicile
Ew, don't look
I created this spike trap that somehow infinitely recycles spear-sized arrows
Smash trap alley. I did not make the cave
Foundation wall for pagodas
I was responsible for the floor, including trims and debris, and some prop placement
I was responsible for the floor, including trims and debris, and some prop placement
I made the ground, flagstones, blood, and foliage for this area. I believe the lower stone wall texture was also mine.
I made the ground, flagstones, blood, and foliage for this area
Becky Lin and I made the ground in this area
Hand-painted floor textures with dirt blending accomplished using lightweight materials techniques in UE4
Flagstones, foliage placement, and distant terrain
I created the cliffs and placed the foliage. I also did a broken version of the pagoda window that Deadpool zips through
The windows are my work. The buildings themselves were created by outsourcers
I revised the Hand banner that outsourcers delivered to us
I was responsible for the vista, but John Sommer made the sky
An example of one of the billboards used to create the furthest parts of the background
Highlights from my environment work on the level titled "Yashida." The target platform was the Quest 3 VR headset.