Yashida from Deadpool VR

I was responsible for this modular samurai interior set, which was used in multiple locations across the level. I did not make the pots, baskets, crates, or lanterns.

I was responsible for this modular samurai interior set, which was used in multiple locations across the level. I did not make the pots, baskets, crates, or lanterns.

A traditional Japanese tea-making station

A traditional Japanese tea-making station

The storage and shelving wall as seen in Maya, and the wireframe view of the same asset

The storage and shelving wall as seen in Maya, and the wireframe view of the same asset

The loft within the samurai domicile

The loft within the samurai domicile

Ew, don't look

Ew, don't look

I created this spike trap that somehow infinitely recycles spear-sized arrows

I created this spike trap that somehow infinitely recycles spear-sized arrows

Smash trap alley. I did not make the cave

Smash trap alley. I did not make the cave

Foundation wall for pagodas

Foundation wall for pagodas

I was responsible for the floor, including trims and debris, and some prop placement

I was responsible for the floor, including trims and debris, and some prop placement

I was responsible for the floor, including trims and debris, and some prop placement

I was responsible for the floor, including trims and debris, and some prop placement

I made the ground, flagstones, blood, and foliage for this area. I believe the lower stone wall texture was also mine.

I made the ground, flagstones, blood, and foliage for this area. I believe the lower stone wall texture was also mine.

I made the ground, flagstones, blood, and foliage for this area

I made the ground, flagstones, blood, and foliage for this area

Becky Lin and I made the ground in this area

Becky Lin and I made the ground in this area

Hand-painted floor textures with dirt blending accomplished using lightweight materials techniques in UE4

Hand-painted floor textures with dirt blending accomplished using lightweight materials techniques in UE4

Flagstones, foliage placement, and distant terrain

Flagstones, foliage placement, and distant terrain

I created the cliffs and placed the foliage. I also did a broken version of the pagoda window that Deadpool zips through

I created the cliffs and placed the foliage. I also did a broken version of the pagoda window that Deadpool zips through

The windows are my work. The buildings themselves were created by outsourcers

The windows are my work. The buildings themselves were created by outsourcers

I revised the Hand banner that outsourcers delivered to us

I revised the Hand banner that outsourcers delivered to us

I was responsible for the vista, but John Sommer made the sky

I was responsible for the vista, but John Sommer made the sky

An example of one of the billboards used to create the furthest parts of the background

An example of one of the billboards used to create the furthest parts of the background

Highlights from my environment work on the level titled "Yashida." The target platform was the Quest 3 VR headset.

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Date
December 4, 2025