Symkaria from Deadpool VR

In this tower interior, I was responsible for the tarps, the boom lift, the stacked I-beams, and the stairs

In this tower interior, I was responsible for the tarps, the boom lift, the stacked I-beams, and the stairs

I modeled this after a real JLG boom lift

I modeled this after a real JLG boom lift

In addition to making the crane, I set-dressed and lit the area inside this compound to direct the player to the correct door

In addition to making the crane, I set-dressed and lit the area inside this compound to direct the player to the correct door

A video capture of me using the lift inside the east tower (part of the bridge lowering sequence). I created the lift, the lift controls, and part of the interior of the building it's in.

View from inside the lift

View from inside the lift

We needed scaffolding to provide the player a path down from a tall tower, so I made a modular scaffolding set with netting to prevent the player from jumping and falling off

We needed scaffolding to provide the player a path down from a tall tower, so I made a modular scaffolding set with netting to prevent the player from jumping and falling off

Wireframe view of one section of scaffolding

Wireframe view of one section of scaffolding

This is right before you walk out onto the scaffolding. I damaged the wall of the building to make an exit. I also made the windows and window frames of this tower.

This is right before you walk out onto the scaffolding. I damaged the wall of the building to make an exit. I also made the windows and window frames of this tower.

I thought the chains were a good way to create a barrier between two sections of scaffolding, but they eventually got removed from the game

I thought the chains were a good way to create a barrier between two sections of scaffolding, but they eventually got removed from the game

Scaffolding and tarps

Scaffolding and tarps

I created the windows and window frames of this tower, and I did the expolsion-damaged version

I created the windows and window frames of this tower, and I did the expolsion-damaged version

Set dressing that doubles as a blocker

Set dressing that doubles as a blocker

Isolated props

Isolated props

I did the windows, window frames, and security grates

I did the windows, window frames, and security grates

View of the secured window from inside

View of the secured window from inside

World building -- rocks and foliage

World building -- rocks and foliage

Unlit view. The placement of the cliffs within a very narrow channel had to block the view of the city without clipping into the buildings or streets.

Unlit view. The placement of the cliffs within a very narrow channel had to block the view of the city without clipping into the buildings or streets.

World building -- rocks and foliage

World building -- rocks and foliage

World building -- rocks and foliage

World building -- rocks and foliage

An example of my work on player path collision that took into account the particulars of vehicle-based traversal (Deadpool drives a tank through this part of the level)

An example of my work on player path collision that took into account the particulars of vehicle-based traversal (Deadpool drives a tank through this part of the level)

Highlights of my environment art and world building in the Symkaria level

Album
Date
December 4, 2025