Shadow of the Colossus (remake)

Structure created for the SotC remake. I also did foliage placement. Screenshot taken from the 2017 reveal trailer.

Structure created for the SotC remake. I also did foliage placement. Screenshot taken from the 2017 reveal trailer.

Arena 3: I was responsible for structures, decals, and foliage placement. The water and distant terrain is not my work.

Arena 3: I was responsible for structures, decals, and foliage placement. The water and distant terrain is not my work.

Heading up the ramp in Arena 3

Heading up the ramp in Arena 3

Ginormous is the best word to describe the size of those chains

Ginormous is the best word to describe the size of those chains

Looking out from the center of Arena 3. Disk metal texture by Mak Malovic.

Looking out from the center of Arena 3. Disk metal texture by Mak Malovic.

Very large statues of some of the colossi

Very large statues of some of the colossi

I was responsible for architecture and  set-dressing

I was responsible for architecture and set-dressing

There’s a He-Man quote begging to be made here…

There’s a He-Man quote begging to be made here…

I was responsible for architecture and  set-dressing

I was responsible for architecture and set-dressing

I was responsible for most of this level, including atmospherics. Cliff placement was done by another artist. I placed the vegetation but didn’t model it. Some of the cliff models were mine.

I was responsible for most of this level, including atmospherics. Cliff placement was done by another artist. I placed the vegetation but didn’t model it. Some of the cliff models were mine.

I was responsible for most of this level, including atmospherics. Cliff placement was done by another artist. I placed the vegetation but didn’t model it. Some of the cliff models were mine.

I was responsible for most of this level, including atmospherics. Cliff placement was done by another artist. I placed the vegetation but didn’t model it. Some of the cliff models were mine.

I was responsible for most of this level, including atmospherics. Cliff placement was done by another artist. I placed the vegetation but didn’t model it. Some of the cliff models were mine.

I was responsible for most of this level, including atmospherics. Cliff placement was done by another artist. I placed the vegetation but didn’t model it. Some of the cliff models were mine.

I was responsible for most of this level, including atmospherics. Cliff placement was done by another artist. I placed the vegetation but didn’t model it. Some of the cliff models were mine.

I was responsible for most of this level, including atmospherics. Cliff placement was done by another artist. I placed the vegetation but didn’t model it. Some of the cliff models were mine.

I was responsible for most of this level, including atmospherics. Cliff placement was done by another artist. I placed the vegetation but didn’t model it. Some of the cliff models were mine.

I was responsible for most of this level, including atmospherics. Cliff placement was done by another artist. I placed the vegetation but didn’t model it. Some of the cliff models were mine.

Collapsed blocks with dirt (single mesh, one material)

Collapsed blocks with dirt (single mesh, one material)

Architectural debris (single mesh, one material)

Architectural debris (single mesh, one material)

I was responsible for many architectural models and rock models throughout the game, as well as texture sets for structures, decals, and some cliffs and debris.

Date
September 7, 2017